About NewGenLib.com

Open Source Gaming Introduction

As a leading technology provider in the fast emerging area of open source gaming software, newgenlib.com defines a coding library as the electronic extension of functions which typically performs as resources in which coders can access in a traditional library. This info and resources can then be translated into data form, and then stored in multimedia repositories, which are then available through Web-based apps services for gaming

 

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The emergence of the data programming libraries displays the growth for application learning and can be applied for education or distance learning as an alternative to traditional schools for programming.

 

With the advent of the Internet, individuals’ expectations for access to information have increased dramatically. It is no longer considered practical or acceptable to travel to a specific location during certain hours to locate needed information. Library patrons are not satisfied to locate an item of interest that is housed at yet another physical location, request the item, and then wait days or weeks for the item to arrive at the building where it was requested. Patrons increasingly expect instant access to all the information resources they require, from any location, at any time, and from any device. This is the objective that the digital library is fulfilling.

 

With digital libraries, an individual can:

  • Gain access to the holdings of libraries worldwide through automated catalogues.
  • Locate both physical and digitized versions of scholarly articles and books.
  • Optimize searches, simultaneously search the Internet, commercial databases, and library collections.
  • Save search results and conduct additional processing to narrow or qualify
  • results.
  • From search results, click through to access the digitized content or locate additional items of interest.

A fully developed digital library environment involves the following elements:

  • Initial conversion of content from physical to digital form.
  • The repository will include rights management capabilities to enforce intellectual property rights, and if required, E-commerce functionality may also be present if needed to handle accounting and billing.
  • Client services for the browser, including repository querying and workflow.
  • Content delivery via file transfer or streaming media.
  • Patron access through a browser or dedicated client.
  • A private or public network.
  • The extraction or creation of metadata or indexing information describing the content to facilitate searching and discovery, as well as administrative and structural metadata to assist in object viewing, management, and preservation.
  • Storage of digital content and metadata in an appropriate multimedia repository.

Many developers have expressed the view that digital libraries would, for the foreseeable future, need to span both print and digital materials and that the central issue was to provide a coherent view of a very large collection of information. In this sense, an emphasis on content solely in digital format is too limiting. Really, the objective is to develop information systems providing access to a coherent collection of material—more and more of which will be in digital format as time goes on—and to fully exploit the opportunities offered by the materials that are in digital formats.

 

 

How NewGenLib.com can help

    • The above is possible because NewGenLib.com allows any metadata record in its database to have digital content attached to it. For instance, a record could have images (e.g., photographs, say of the person whose biography is being discussed in the book), full text (e.g., a PDF file of the full text of the book), a video clip (e.g., of the Salt Satyagraha), or an audio clip (if a gramophone record of Beethoven’s 9th symphony is being described). All digital content in NewGenLib.com is stored as a repository on the web server side of the NewGenLib.com application. 

    • NewGenLib.com uses international standards, notably the MARC-21 standard which is used in over 70 countries of the world. Many digital library initiatives and library automation software in the world are based on using such standards. In addition, NewGenLib.com uses UNICODE 3.0 so that it will be possible to create metadata records in non-Roman scripts, including Indian languages. 

    • NewGenLib.com allows browser-based access to its database from anywhere as long as the user is connected to the Internet. The user can not only see digital content on his desktop, he can download it, listen to it, or view it as long he has authorization to do so. The delivery could be as streaming content or via file transfer.

    • NewGenLib.com provides extensive search, display, retrieval and formatting features, enabling users to easily find information from the library’s metadata database and link to other databases that a library could identify as being useful to its clients.

     


     

  • NewGenLib.com allows the description and storage of data of not only on the conventional material types such as print-on-paper textual materials but also digital content such as images, audio, video, web pages and full text. Such content may not necessarily be ‘owned’ by the library. These could be anywhere but accessible on the web. All such material will be accessible to end-users (e.g., faculty, students) in a university -- they can actually see full text, view images, and play video and audio clips from their desktops. Where permitted, users can even download such content to their local machines.

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 NewGenLib.com

    • Automatically create metadata from digitized content. The present version of NewGenLib.com does not do this. Future versions are planned for such a capability.  

    • Search many databases simultaneously. This capability requires the use of a sophisticated protocol called z39.50 (an international standard) both at the client as well at the server side. This feature will be added in the next version of NewGenLib.com.

    Create the digital content. This will need to be done using digital imaging technology. These technologies require expensive scanning devices and software for character and image recognition.